Status Effects
Status Effects
Section titled “Status Effects”Status effects modify combatant stats, deal damage over time, heal over time, or incapacitate targets. They’re applied by skills and last for a set number of combat rounds.
Effect Types
Section titled “Effect Types”| Type | Code | Description |
|---|---|---|
| Damage over Time | dot | Deals damage each round for N rounds |
| Heal over Time | hot | Restores HP each round for N rounds |
| Buff | buff | Increases a stat by a percentage |
| Debuff | debuff | Decreases a stat by a percentage |
| Stun | stun | Target skips their next action |
| Mana Shield | mana_shield | Absorbs damage by consuming mana (Mage) |
Affected Stats
Section titled “Affected Stats”Buffs and debuffs can modify:
| Stat | Description |
|---|---|
attack | Damage dealt |
defense | Damage reduction |
dodge | Chance to avoid attacks |
mana_shield | Special: mana shield absorption |
How Status Effects Work
Section titled “How Status Effects Work”Applied by Warrior’s Shield Bash. The stunned target’s next turn is skipped entirely.
DoT (Damage Over Time)
Section titled “DoT (Damage Over Time)”Applied by Rogue’s Poison Strike. Deals damage at the start of each round:
Each round: DoT_damage = BasePower + (DEX_modifier × ScalingFactor)Rounds: Duration (e.g., 3 rounds for Poison Strike)HoT (Heal Over Time)
Section titled “HoT (Heal Over Time)”Applied by Druid’s Rejuvenation. Restores HP at the start of each round:
Each round: HoT_amount = BasePower + (WIS_modifier × ScalingFactor)Rounds: Duration (e.g., 3 rounds for Rejuvenation)Example: Warrior’s Battle Cry (+30% attack, 3 rounds)
Modified attack = base_attack × (1 + BuffPercent) = base_attack × 1.30Debuff
Section titled “Debuff”Example: Druid’s Entangle (-40% attack, 2 rounds)
Modified attack = base_attack × (1 + BuffPercent) = base_attack × (1 - 0.40) = base_attack × 0.60Mana Shield
Section titled “Mana Shield”Applied by Mage’s Mana Shield. When the Mage takes damage while the shield is active, damage is subtracted from mana instead of HP (up to the shield’s absorption capacity).
Duration and Cooldowns
Section titled “Duration and Cooldowns”Status effects last for Duration combat rounds, counting down each round. When duration
reaches 0, the effect expires.
Multiple Effects
Section titled “Multiple Effects”A combatant can have multiple status effects simultaneously. Each resolves independently each round. There’s no cap on the number of active effects.
Next Steps
Section titled “Next Steps”- Skills & Spells — Skills that apply status effects
- Combat System — Full combat mechanics